Electric Shadow

A China-Sized Door Opens for Nintendo

This is the biggest news on the business side of console gaming in 13 years, ever since consoles were banned in China back in 2000.

Consoles such as the Wii U and Sony Corp.’s PlayStation were banned under a 2000 rule to protect youths from the perceived corrupting influence of video games. Nintendo’s prospects for meeting its sales and profit forecasts this year depend on winning sales amid new devices from Sony and Microsoft Corp. released in the past two months.

“Nintendo has to explore markets in Asia, including China, in order to increase its sales and profit,” said Tomoaki Kawasaki, an analyst at Iwai Cosmo Holdings Inc. in Tokyo. “China is a promising market, even though there is a risk games will be pirated.”

In the same way Western companies like Google/Android (and to an extent Microsoft) have had trouble making nice with Chinese censorship laws, I can see some issues for both Microsoft and even Sony that won't be as big an impediment for Nintendo. I have a feeling Nintendo will be quicker to integrate Weibo and Weixin (WeChat) than Sony or Microsoft, for example.

XBox One's Kinect integration, along with the wild west that is XBox Live, pair for a very significant pair of stumbling blocks to get past, but they'll surmount them. Microsoft has doubled down investing in-country:

Microsoft and BesTV New Media Co., a subsidiary of Shanghai Media Group, in September said they formed a $79 million gaming venture to take advantage of the new rules.

The violent and extreme content of many of the Xbox's most popular games may make things more difficult, to be honest, and their draconian standards for banning and bricking consoles remotely due to suspected piracy won't go over well.

Sony's past security issues with PSN accounts might be a difficult trust issue with Chinese consumers. That Sony is an Eastern company more accustomed to dealing with strict and sometimes odd censorship laws will help them, as will the less CCTV-ish features of the PS4 as compared to Xbox. Their stronger Asian developer/publisher gives Sony a major lead with content from genre that traditionally appeal more to Chinese and Japanese gamers.

Though diminished over the last generation, Nintendo's characters carry a great deal more embedded brand value with dedicated game players and especially kids. This is especially true of Eastern players who are not as First Person Shooter-obsesssed and whose lives revolve around their mobile phones more than in the West. The re-opening of the Chinese market, more than any single event this decade, convinces me that Nintendo will revisit their cell phone gaming strategy, but not in the manner that some have insisted that they should.

Like Apple and Amazon in their own respects, Nintendo does things a certain way for long-held business and design principles, no matter what John Gruber thought (with followup) last September, and for the exact reasons that he was soundly rebuked by John Siracusa. Nintendo's signature games rely on end-to-end design planning that includes Nintendo controlling the physical control scheme. They are still and will probably always be a conservative 100-year-old company run by 100-year-old men.

A Nintendo phone is not a crazy proposition, but it'll be done their own unique way if it were to happen. I just hope it isn't called Wii Phone U.

Culture On Demand: Reading 4K Tea Leaves, or: Apple's "Very Grand Vision" for TV

Late last night, All Things D posted the full video of yesterday's Tim Cook interview.

At the ten-minute mark, they dive into discussion of TV. I found it interesting that All Things D themselves omitted "very" in quoting Cook on what Apple is doing about "fixing television". Following Microsoft, Sony, and Nintendo playing their hands in the set-top space, Cook was exactly as cagey about TV as he was last year. Of completely inconsequential interest: the roadblock ads that are running on All Things D this week appear to all be for new $7000 Sony 4KTVs.

I'm fairly convinced that at some point in the future, Apple is going to release both a revamped "hockey puck" and a physical TV set.

Macs, Retina, and 4K

Look to the iMacs and the Thunderbolt monitor released over the last couple of years to see Apple refining glare, viewing angle, and contrast quality. The radically slim profile of the newest "Late 2012" iMac displays reveals a continued drive toward thin, colorful, and beautiful monitors.

What no one really talks much about are the aspect ratio and resolution of the 27" iMac and the Thunderbolt display, which both feature a 16:9 panel that runs at 2560x1440. It isn't an enormous leap over 1080p, which is where it appears the vast majority of 22-inch and larger computer displays are bizarrely (to me) topping out. Jump down to the 15-inch Retina MacBook Pro, and you have a 2880x1800 display.

The resolution of 4KTV is 3840x2160.

I would be surprised if Apple didn't wait to release a TV until it could be more than "just" an overhauled AppleTV puck crammed into a 1080p display. It has to be more than a gorgeous aluminum and glass shell. I don't know why Apple would release less than a 4K television.

Apple is pushing all of its products toward the Retina ideal. No matter what unfounded "channel sources" tell some analyst who gets quoted in the Wall Street Journal, Apple's own product evolution patterns have proven time and again to be the best way to read their moves. Apple plots a very steady, concerted course, and that's visible in that for two straight years, we've gotten the same kind of dodge at All Things D from Tim Cook on TV. Frankly, we got almost the exact same rhetoric from Steve Jobs at D8, with some adjectives swapped. Based on their overt focus on "resolutionary" devices, I'm going under the assumption that the Apple "iTV" is a matter of when, and not if. They're massively bought-in with the display industry, and the TV is the one mass-market screen they don't make as of yet.

So, when do we get this fancy Apple television? Everyone, including Kara Swisher on stage, has been pulling a Veruca Salt and demanding it now. Since Apple talks like they're waiting on something, my assumption is that it's for 4K panel pricing to go down. That way, they can sell a TV at a price that people will actually pay. No matter what vestiges of the Apple Pricing Myth still exist, they won't put a TV on sale that costs $7k, no matter how pretty it is.

 

The Puck

The AppleTV, as it currently exists, could very well be what we have through the end of 2013. They may finally do a substantive overhaul of the OS. They may add more apps (channels). I hope they at least take a cue from Roku and add system-wide search. Maybe they'll rev the device again with a yet-faster processor.

The Xbox One and PlayStation 4 will both cost around $500 this fall. The Wii U is not likely to budge from $350. I got a hearty laugh this week from well-heeled game and media industry columnists who bent over backwards three times to explain how badly their tech-averse parents will be desperate to pay $500 for an expensive, aircraft carrier-sized bloatbox. For $350-500, my mother would much more likely get an iPad and, depending on the iPad model, an AppleTV, both of which she would actually use.

The sound logic for leaving the puck in play is that it's the actual TV's Trojan Horse, thanks to an extremely low cost of ownership. Even after the introduction of the full-on TV set, it turns any non-Apple TV into most of whatever that thing ends up being and doing. This disparity already exists traditionally in the Apple ecosystem, with the best example found in comparing the iPod touch and the iPhone.

The two devices are much closer in feature set and software support than ever before, but the iPhone is always king when it comes to internals, most prominently in the processor, RAM, and camera. The question then mutates into pondering what Apple will add to the AppleTV to make it more compelling, as well as what they will hold back for the actualt TV hardware.

 

Informed Outside Speculation

Let's start with a couple of things that Apple will not do.

Unlike Xbox One, there won't be some sort of ever-present, "always listening" system in a physical or functional form like the Kinect 2. That sort of surround-speaker-sized box would never get into (much less past) the concept design phase. The moment I saw that bit in Microsoft's keynote, I could instantly picture Phil Schiller's takedown: "the new AppleTV is only listening when you tell it to listen, and it won't track your heart rate, the number of people in the room, or whether you're in your underwear".

Tim Cook said himself that Apple is not in the content creation business, nor does it want to be. That's a smart move on Apple's part.

Indicative of what I think they will do on the TV side of things is the way in which Cook chose to answer a question regarding "new services" late in the interview. He indicated that Apple is more focused on finding more applications of existing services than they are in creating new niche services to see what sticks (like Google has). He made specific mention of Siri, FaceTime, and iTunes.

The AppleTV puck needs better navigation control than the gumstick remote it comes with currently. "Just get an iPod touch/iPhone/iPad" is not a solution to this. I don't see them going bulkier with something like Roku's RF-based, accelerometer-enabled Wiimote pseudo-ripoff...but maybe Apple will at least make a new RF-based remote that finally frees us from the tyranny of line-of-sight.

With that addition, AppleTV can have Siri, which would be activated by a button press and hold on the remote, just as on iDevices. The key is not having a remote that does not require line-of-sight. Siri has to "just work", right out of the box. System-wide search ("Siri, I want to watch The French Connection") should be part of that. Why else did they spend so much time working on and showing off Siri finding info about movies, actors, directors, and so on? Why stop at buying movie tickets? Why not build on this function in a different application?

There's no way the puck gets a FaceTime camera. People would have to attach it to the top of their TVs like the original iSights. The FaceTime camera will go right where it is on Apple's existing displays when they make the TV. Gesture control could theoretically be implemented, but it would be odd of Apple to require that the camera be on at all times. They actually care about privacy and design things around that, instead of constantly tying themselves in knots trying to look like they do (see Microsoft's last week of press).

 

The question mark for me is iTunes, and what "iTunes" continues to mean. Cook talked about it as this massive content ecosystem full of this and that, but functionally, it's a storefront.

Apple likes to throw around the buying power their users offer with record labels and studios. Apple would face anti-competitive inquiries if they fully blocked other storefronts from AppleTV, but they haven't opened the platform to very much paid video content outside of iTunes. Those few include Netflix, Hulu Plus, MLB, and NHL apps.

Amazon Instant is still missing from the AppleTV app list, even though it's on all other set-top app boxes. It presents the best cross-section of problems. Unlike Netflix and Hulu, there is "purchase and own" content in that Amazon service, which is protected by Amazon DRM. It would be inelegant if the Amazon Instant app for AppleTV lacked all of those purchase options (just like the iOS app does), only giving Amazon Prime users access to their free streaming content. Then again, "inelegant" has never stopped Amazon before.

Will we see Apple open up so that channel apps like Warner Archive Instant, Acorn, Crunchyroll, and others could pop up as they do on Roku, Blu-ray players, and so on? I don't see how they can avoid that, but they will do everything possible to delay that for as long as they can, and make sure that the interface defaults to driving people to spend money with iTunes. If there's any monopolistic thing Apple should be worried about, it's limiting which services you can buy or rent content from on their set-top service. Their saving grace on iOS has been the 70-30 split standard, which puts it on the vendor to choose whether to accept those terms.

By iTunes, did Cook also mean the App Store? Apple has admittedly never been serious about console-style, "real" games, but their iOS game developers already speak the language that the TV would. It would be interesting to see what they could come up with that isn't just an iPhone or iPad game over AirPlay. All three major console manufacturers have multiple things going against them in the indie developer space.

 

This is very much an open topic, and it won't be closed anytime soon. I'll revisit all of this after WWDC and E3.

Don't expect any direct TV talk at WWDC. See Jim Dalrymple's excellent summation of where your expectations should rest.

What you should pay attention to is the further convergence and interaction between iOS and OS X, which will take center stage. The design and UI choices found in both iOS7 and OS 10.9 will be especially indicative of however it is that Apple is actually thinking about TV. Remember, they've been working on this for years.

XBox One and the Extinction of "Old" Console Gaming

I have a whole lot to say about where everyone is placing their battleships, and this is just a bit that I've been thinking about since the XBox One announcement. I want to resist any comment until after E3, but I'm not convinced a lot of this will change, so here goes.

Microsoft is obsessed with this new one being the "one box to rule them all", the way they're pitching it. Their keynote was fuill of "TV" this and that. Their pitch is not so fundamentally and functionally different than that of the PlayStation 4. Microsoft's edge is theoretically in console-exclusive content.

They've been easier to develop for since the beginning of the past generation, too, which helps...but indies are leaving them in droves since XBox 360 XBLA games won't work on the new rig, which is sheer insanity on their part. You're telling me their beast-like new console can't run an emulator runtime so you can play Super Meat Boy? Why kneecap the biggest opportunity for new user adoption in a space where you're already leading?

The move to curb used game sales is not a surprise, and isn't something consumers can do much about if they choose the XBox One as the box in their house.

That's a big "if", and not because hardcore gamers are screaming about used games, nor because it isn't backward compatible.

The true test to how complacent and fully owned their current and future audience is will come in users' acceptance that the new XBox Kinect is "always listening":

In response to a question about whether that functionality means that Kinect is always on, Link said that Kinect is always listening, but in a limited capacity. It also helps ensure developers can count on the peripheral, he said.

"The Kinect has a variety of settings," he said. "You know, it's always available to the system, so ... you can count, as an application developer or a game developer, [that] everyone's going to have a Kinect. You always have that stream available. And then, you know, there are settings, obviously, in the console to be able to change the settings of how your Kinect is used, if you're interested."

The always-on functionality even when the console is powered down comes courtesy of "multiple power states," he said. At its lowest setting, which Microsoft refers to as "wake on voice," the peripheral is "listening" for specific commands.

That creeps the hell out of me, and means I won't have one in the house.

Die-hard Halo fans (along with other XBox-only titles) may very well accept XBox Big Brother One because "that's where Halo is". I desperately want this to be Topic One for this weekend's Critical Path #86.

Oh yeah, Spielberg is doing a live-action Halo TV showthat XBox Live users get some sort of exclusivity on in a way that hasn't been 100% confirmed.

The Next XBox Revealed on 21 May

Polygon's Brian Crecente reports on press invites going out for the new XBox. I can't wait to hear how many slides worth of "social" and "revolutionizing TV" they have to share in the same way Sony and Microsoft have. I know their XBox Smart Glass app has revolutionized my folder of iPad apps I don't use.

I am actually interested to see how forceful a play they make in the exclusive video content game. They have the bankroll to buy up some things. If they're smart, they'll get their own Netflix/Hulu/Amazon-style "channel app" on other hardware platforms. History has not shown them to be that smart.

"Xbox Next" Always-On is Bad, That MS Doesn't Care is Worse (For Them)

Polygon's Samit Sarkar writes a really solid piece connecting the rumors and speculation about Microsoft's "Next Xbox" to recent comments by one of their Creative Directors on Twitter:

"Sorry, I don't get the drama around having an 'always on' console," said Adam Orth, a creative director at Microsoft Studios, amid a new report that Microsoft's next-generation console will require an internet connection to play games. "Every device now is 'always on.' That's the world we live in." Orth ended the tweet with a #dealwithit hashtag.

Last June, The Verge reported rumors that the new Xbox would be "always-on", if effect requiring an internet connection to play any game. This applies to games that don't have network features or have ones you may choose not to use.

This is the same kind of DRM that has wreaked havoc with the launches of Diablo III and SimCity. The rumblings and leaks indicate we'll see games including some sort of registration code that breaks the concept of (heaven forbid) loaning or borrowing physical copies of games.

"I want every device to be 'always on,'" Orth tweeted later. In response to someone who said he knows Xbox 360 owners who don't have internet access, Orth said, "Those people should definitely get with the times and get the internet. It's awesome."

He has since made his Twitter account private, but screenshots of the tweets are available on NeoGAF in a thread that now runs for more than 100 pages, and in a post that was at the top of Reddit for some time yesterday. Orth's comments have already reached meme status, including a lengthy, profane Dark Knight Rises-based GIF that draws the battle lines in the next-generation console war.

If there's any one thing most threatening the vice grip of traditional console gaming, it's the "brogrammer", frat house atmosphere that permeates the voices of many of the most visible names in gaming. Sarkar's piece goes on to include quotes of support from within the "cool kids" circle. The worst thing you can do when your audience revolts is to effectively tell them "Tough shit! Get with the program, you stupid dorks!".

This is what happens when those at the top of an industry mistake influence and power for being able to control their customer base.